Destiny Review

destiny-hp-fb-og-share-img Destiny is like an ex girlfriend you hate, but you keep coming back to because you have low self esteem. Fundamentally, there are some great moments, but enough flaws to remind you why you broke up in the first place. Yet, I keep finding myself playing Destiny despite it being one of the most frustrating gaming experiences in recent memory. Destiny is a first person shooter/MMO hybrid. Bungie refuses to call it an MMO and refers to the game as a “Shared World Shooter,” but lets be real…it’s an MMO. You will do quests, explore dungeons, play multiplayer, and go on raids. It is kinda cool at first glance to see how well these two genres mesh, but after you reach the level 20 level cap you will find nothing but an underwhelming hollow experience. 10_1_Guardians_1_shot Destiny’s story is the biggest train wreck with every plot point falling flat and a sense that no one at Bungie was on the same page on what the story should be. The plot revolves around the guardian who meets a robot companion named ghost. The guardian sees the seeker and finds out they must stop the darkness. The plot is so basic that I can’t even remember the names of anyone within the game. Stars like Peter Dinklidge and Nathan Fillion are voice actors, but their performances are so poorly written and phoned in that I wouldn’t be shocked if they actually recorded the lines over the phone. It’s hard to even criticize the plot of Destiny since there is so little to the plot that I can’t criticize anything. Destiny’s design is of a standard MMO with some twists to fit the FPS genre. Some design choices are great such as playing with friends and the well- established factions within the game. On the other hand Destiny makes so many mistakes that it makes the entire game a boring chore. Simply put, this is the most lonely MMO I have ever played. Matchmaking doesn’t exist for many strikes and there’s is no player auction house or even public chat. Everyone just stands around and no one talks with each other because they can’t. destiny-law-jungle The loot system is horrendous with the concept of end game being revolved around what loot you have on. This wouldn’t be a problem if loot drops ever occurred at all. Many players have already resorted to exploiting the game’s checkpoint system to farm loot since it happens so rarely. The worst part is when you obtain an engram. Engrams are blueprints for higher-tiered weapons and armor, but every time I would obtain a rare or legendary engram it would give me either useless currency or a much lower-tiered weapon. Destiny’s grind for better loot is so tedious since 50% of the time you won’t be rewarded for it. The same goes for the Crucible, which is Destiny’s standard multiplayer arena. Skill isn’t a factor since a legendary item has the same chance of going to the dead last player as well as the first place player. It’s so unfair and unbalanced since the reward system is random, players with better gear will always win in PVP, and most of the tasks in Destiny require a good 45 minutes to an hour to complete sometimes. Putting in that much time and effort only to not be reward is a slap in the face from Bungie. The repetitive nature of the game as a whole means that unless Bungie does a quick turnaround with Destiny expect NO ONE to be playing this unrewarding disaster in 3 month’s time. destiny_e3.0_cinema_640.0 Destiny does retain the great shooting mechanics from Halo and crafts a believable world that you initially want to explore. The problem is while gunplay can be a blast…exploring is basically non-existent. There are chests everywhere with crap loot and currency. The world of Destiny doesn’t do anything with its lore and actually hides the game’s lore behind grimoire cards, which you can only view on Destiny’s app or website. This leaves us with a faux open world, AI that constantly respawns and never changes their tactics, and some of the worst boss fights in gaming history. Regardless of your level boss fights within Destiny are incredibly tedious with each boss being a bullet sponge that takes upwards to 45 minutes to take down. The worst part is the boss’ checkpoint system, which starts the whole fight over if your team dies. Most strikes I’ve been in where our team dies everyone ends up quitting since we don’t have the patience to shoot the same boss over and over again. Destiny looks beautiful on the PS4 with a great sweeping orchestral soundtrack. Unfortunately, it also has no art. The locations, character designs, and atmosphere come across as every single shooter and space game I’ve ever played. The game is generic and has some of the worst cutscenes in gaming history with flat acting, poor writing, and most never move the plot along. The worst offense with these cutscenes is how they’re impossible to skip and given the repetitive nature of Destiny you will be forced to watch their mediocrity over and over again. It was almost as if Bungie had a checklist while making Destiny, but never looked at the finer bullet points. Story? Check. Loot? Check. PVP? Check. Everything about Destiny works on a basic level, but the experience is so frustrating and so hollow the further you dive into what Destiny has to offer. It does have moments of brilliance since I am somehow still playing it and it has the potential to get better with numerous patches, but in its current state Destiny is destined for mediocrity. Story: 2.1/10 Design: 4.2/10 Gameplay: 8.4/10 Presentation: 7/10 Final Score: 5.4

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