Destiny is like an ex girlfriend you hate, but you keep coming back to because you have low self esteem. Fundamentally, there are some great moments, but enough flaws to remind you why you broke up in the first place. Yet, I keep finding myself playing Destiny despite it being one of the most frustrating gaming experiences in recent memory. Destiny is a first person shooter/MMO hybrid. Bungie refuses to call it an MMO and refers to the game as a “Shared World Shooter,” but lets be real…it’s an MMO. You will do quests, explore dungeons, play multiplayer, and go on raids. It is kinda cool at first glance to see how well these two genres mesh, but after you reach the level 20 level cap you will find nothing but an underwhelming hollow experience. Destiny’s story is the biggest train wreck with every plot point falling flat and a sense that no one at Bungie was on the same page on what the story should be. The plot revolves around the guardian who meets a robot companion named ghost. The guardian sees the seeker and finds out they must stop the darkness. The plot is so basic that I can’t even remember the names of anyone within the game. Stars like Peter Dinklidge and Nathan Fillion are voice actors, but their performances are so poorly written and phoned in that I wouldn’t be shocked if they actually recorded the lines over the phone. It’s hard to even criticize the plot of Destiny since there is so little to the plot that I can’t criticize anything. Destiny’s design is of a standard MMO with some twists to fit the FPS genre. Some design choices are great such as playing with friends and the well- established factions within the game. On the other hand Destiny makes so many mistakes that it makes the entire game a boring chore. Simply put, this is the most lonely MMO I have ever played. Matchmaking doesn’t exist for many strikes and there’s is no player auction house or even public chat. Everyone just stands around and no one talks with each other because they can’t. The loot system is horrendous with the concept of end game being revolved around what loot you have on. This wouldn’t be a problem if loot drops ever occurred at all. Many players have already resorted to exploiting the game’s checkpoint system to farm loot since it happens so rarely. The worst part is when you obtain an engram. Engrams are blueprints for higher-tiered weapons and armor, but every time I would obtain a rare or legendary engram it would give me either useless currency or a much lower-tiered weapon. Destiny’s grind for better loot is so tedious since 50% of the time you won’t be rewarded for it. The same goes for the Crucible, which is Destiny’s standard multiplayer arena. Skill isn’t a factor since a legendary item has the same chance of going to the dead last player as well as the first place player. It’s so unfair and unbalanced since the reward system is random, players with better gear will always win in PVP, and most of the tasks in Destiny require a good 45 minutes to an hour to complete sometimes. Putting in that much time and effort only to not be reward is a slap in the face from Bungie. The repetitive nature of the game as a whole means that unless Bungie does a quick turnaround with Destiny expect NO ONE to be playing this unrewarding disaster in 3 month’s time. Destiny does retain the great shooting mechanics from Halo and crafts a believable world that you initially want to explore. The problem is while gunplay can be a blast…exploring is basically non-existent. There are chests everywhere with crap loot and currency. The world of Destiny doesn’t do anything with its lore and actually hides the game’s lore behind grimoire cards, which you can only view on Destiny’s app or website. This leaves us with a faux open world, AI that constantly respawns and never changes their tactics, and some of the worst boss fights in gaming history. Regardless of your level boss fights within Destiny are incredibly tedious with each boss being a bullet sponge that takes upwards to 45 minutes to take down. The worst part is the boss’ checkpoint system, which starts the whole fight over if your team dies. Most strikes I’ve been in where our team dies everyone ends up quitting since we don’t have the patience to shoot the same boss over and over again. Destiny looks beautiful on the PS4 with a great sweeping orchestral soundtrack. Unfortunately, it also has no art. The locations, character designs, and atmosphere come across as every single shooter and space game I’ve ever played. The game is generic and has some of the worst cutscenes in gaming history with flat acting, poor writing, and most never move the plot along. The worst offense with these cutscenes is how they’re impossible to skip and given the repetitive nature of Destiny you will be forced to watch their mediocrity over and over again. It was almost as if Bungie had a checklist while making Destiny, but never looked at the finer bullet points. Story? Check. Loot? Check. PVP? Check. Everything about Destiny works on a basic level, but the experience is so frustrating and so hollow the further you dive into what Destiny has to offer. It does have moments of brilliance since I am somehow still playing it and it has the potential to get better with numerous patches, but in its current state Destiny is destined for mediocrity. Story: 2.1/10 Design: 4.2/10 Gameplay: 8.4/10 Presentation: 7/10 Final Score: 5.4
The classic PS2 role playing game has received an HD upgrade by Square Enix. Final Fantasy X has been beloved for over a decade for its excellent turn based gameplay, elegant story, amazing graphics for the time, and one of the best soundtracks in a video game. Do Final Fantasy X hold up after 12 years or should the Fayth have kept dreaming?
Final Fantasy X tells the story of Tidus, an ace athlete with daddy issues who witnesses the destruction of his home town of Zanarkand. He is sent away during the disaster by his father’s friend Auron and a massive beast named Sin. When Tidus awakens he is in the world of Spira 1000 years later. Sin has become a constant threat and the only hope to stop Sin are the teachings and religion of Yevon. Yevon is the religion that governs Spira and requires certain citizens to become summoners to make pilgrimage to defeat Sin…even if Sin’s defeat is only temporary. The story revolves around Tidus as he becomes a guardian to the summoner Yuna and aids her quest to vanquish Sin. The story is excellent as Spira struggles to fight the looming threat of Sin while politics and religion clash over the big question: Should we honor religious tradition or seek a new way to stop Sin? The story itself is great even if the moment to moment voice acting and writing isn’t up to scratch…I’m looking at you Tidus’ laugh scene.
The world of Spira is a sight to behold taking influence from Southern Asia. Even though Final Fantasy X is more linear than most Final Fantasy games there are still many things to do. From secret side quests to the addicting and fully fleshed out Blitzball games, Final Fantasy X isn’t short on keeping the player busy. With tons of collectibles to find, now beasts to capture, and Celestial Weapons to hunt Final Fantasy X is the king of Final Fantasy side quests. The only downsides are the requirements and design flaws of the Celestial Weapons. Nothing is more frustrating than trying to dodge lightning 200 times in the Thunder Plains for Lulu’s Sigil or having to go through the living hell that is the Chocobo Catcher mini-game for Tidus’ Sigil.
The Chocobo Catcher mini-game is easily the worst gaming experience I’ve had in my entire life. This mini-game requires Tidus to pilot a Chocobo through a race against another Chocobo. Hitting balloons negates 3 seconds off your time, while hitting flying birds adds 3 seconds to your time. To obtain the key item for his weapon the player must beat the race with a time under 0:00 seconds. The problem is the horrible controls of this mini-game make it nearly impossible to achieve this time. The randomness and horrible AI of the birds take the experience from painful to nearly unbearable. This mini-game is completely optional, but if you’re a completionist then prepare for the worst mini-game in history.
In contrast, the Blitzball mini-game is quite possibly the greatest mini-game in video game history (It’s up there with Mario Party Bumper Balls). Blitzball is a simulation of soccer, except it is played underwater, and is a number crunching RPG. What makes it so fascinating is how the developers were able to implement a full league with players to scout and free agents to sign to make your team stronger. It’s so amazing that Square Enix should have made Blitzball its own spin-off game.
The core gameplay of Final Fantasy X removes the Active Time Battle System in favor of a more traditional turn-based battle system. This system focuses on the different classes of characters who are strong against different classes of enemies. Tidus is strong against agile fiends, Wakka can snipe out of reach flying enemies, and Auron can pierce the strongest armored foes. This paved the way for more modern RPG systems like Shin Megami’s “Press-Turn” system. Each character also has special moves called Overdrives, which increase in power if the player inputs certain commands. Tidus’ Overdrives require you to stop a meter similar to Mario Golf, Auron requires you to quickly input a Konami-esque Code (UP UP DOWN DOWN Etc…), and Lulu requires you to rapidly rotate the control stick. Yuna’s Summons are easily the highlight of gameplay as these massive beasts appear and decimate the enemy. Considering how I am not a huge fan of the Active Time Battle system I must say that FFX has the best battle system of any Final Fantasy game. I’ve never had so much fun just grinding for levels.
Final Fantasy X uses a unique level up system called the sphere grid. Each character collects spheres for different attributes such as strength, magic, agility, and defense, while ability spheres allow for characters to gain new abilities. The freedom of selecting which attribute or ability to get is refreshing and allows for some incredibly unique character growth. This is especially true if you choose the expert sphere grid at the beginning, which doesn’t immediately lock certain characters into classes such as warrior or thief. Want to build a warrior who can heal while stealing items from enemies? Well you totally can.
The presentation is nearly perfect with each vista being so breathtaking that it’s hard to believe the PS2 could handle this game. From the amazing HD graphics to the amazing landscapes, Final Fantasy X is one of the most beautiful worlds ever created. Spira is a world that goes beyond immersion and feels real. This fact is made even more solid by the game’s outstanding soundtrack. I enjoy Final Fantasy X’s soundtrack so much that I’m positive it puts the legendary soundtrack from Final Fantasy VI to shame. The downside…is the voice acting. Being Square Enix’s first FF game with voice acting it is clear that things were a bit rough. Many characters talk like they’re William Shatner having a stroke and some performances go way over the top for no reason. It is so jarring with the rest of the game that the voice acting can’t even be seen as humorous.
Final Fantasy X is an amazing experience and the core game holds up great after 12+ years. Unfortunately, the rough edges that were present in the original game haven’t been improved on at all for this HD remake and are just as terrible as they were the first time around. Luckily, most of the flaws are minor or optional making Final Fantasy X HD a must buy for any fans of Japanese Role Playing Games.
Final Score: 8.9/10
Prepare to Die…again…and again…and again.
100 hours, 3 characters, 189 levels, and 896 deaths later…I finally was able to pull my head away from the deeply rewarding Dark Souls II. The anticipated sequel to the 2011 cult action RPG Dark Souls had me deeply immersed in the world of Drangliec. The game isn’t without its flaws, but with a blueprint as solid as the Souls series you will easily be able to look past them. Darks Souls II reminds us that it is not about death… but what you learn from death.
You are undead. A cursed being who is immortal, but is slowly going insane. After arriving in Drangliec you discover that your search for a cure is a small conflict within a much larger picture. Dark Souls II’s plot is both less and more obtuse than its predecessor. The main objectives of the plot are much more clear to the player, but sacrifices much of the mystery that was present in Dark Souls. The plus side to this is the speculation formed by the community since the ending leaves the player grasping for more plot.
The Souls franchise has always been designed (almost) flawlessly and this high pedigree makes Dark Souls II’s design the black sheep of the herd. This sequel takes more cues from 2009’s Demon’s Souls than its own predecessor. Majula acts as a hub world similar to the Nexus in Demon’s Souls. From here the player can upgrade weapons, buy equipment, and level up with the Emerald Herald. This is annoying since the loading screens are quite long and forces the player to sit through them every time they want to level up. Fast travel is available from the beginning, which is nice except for making the game feel more “gamey.” Weapons now degrade much faster, but refill their durability at every bonfire. Bodies also no longer act hilarious as ragdolls…which I kinda miss for some weird reason. The covenants that were very popular in Dark Souls (Praise the Sun!) have been revamped with much more PvP aspects. The notable new covenants are the Bellkeepers as well as the Rat Covenant. These PvP focused covenants are easily the worst design choices of Dark Souls II since many newer players are invaded/summoned against their will every couple seconds. This happens so frequently that these optional levels are best left alone unless you’re a masochist. (Which you most likely are if you play Dark Souls).
The core fantastic gameplay has been tweaked and may take some getting used to. Dark Souls II is an action RPG focused on patience, timing, and execution with your weapon of choice. With a new physics engine Dark Souls II feels more fluid and faster. This change affects the players poise (or lack there of) and ability to stagger enemies. Fall damage is now much greater with half of the players health disappearing from drops over 10 feet. The largest change though is the new death penalties. As you die your character becomes more and more hollow, which means your health bar decreases by 10% every death until you become human again. These changes make the games opening levels frustrating since the fragility of the character discourages exploration.The boss fights in Dark Souls II are very underwhelming for long-time fans of the series. If you enjoyed the innovative fights of the past games such as Artorias or the Tower Knight, then you will be very disappointed here. Most boss fights boil down to dude in armor with a big sword. Many bosses are also reused with just more of them (Dragonriders), and the Church Congregation boss fight makes Pinwheel from Dark Souls look like a badass.
The game’s accessibility had many fans of the series concerned about the evil word “Easier.” Luckily, this is not a problem as Dark Souls II is still brutal in difficulty and vague in concepts. The accessibility is surprisingly welcome allowing players to understand the use of items better as well as manage the game’s difficulty through Bonfire Ascetics. The main objectives are directly given to the player, but the confusion comes in by not knowing where the finish is located if there is even a finish line at all. This contrasts the first Dark Souls with the first half of the game being linear until after Anor Londo is completed. In Dark Souls II the game starts much more open and doesn’t become linear until after Drangleic Castle.
Dark Souls II is a much brighter game than Dark Souls with many set pieces that will have your jaw firmly planted on the floor. The frame rate issues that were obnoxious in the first game are now gone except for minor PvP lag and the animations of the characters and enemies are fantastic. The music and atmosphere are still fantastic keeping From Software’s signature immersion in tact, but I did experience many audio bugs when speaking to some characters.
Dark Souls II takes many new ideas and expands on 2011’s Dark Souls. While some of these new additions aren’t fully fleshed out Dark Souls II does not suffer for it. It is still one of the most rewarding RPGs out there and should not be passed up. Death has never felt so good.
Final Score: 8.8/10
Dark Souls II is almost here. The anticipation has been killing me and led me to finally overcome the challenges and beat the first Dark Souls. Now midway through my second/third/forth play through I’ve compiled the Top 10 WTF Dark Souls moments and I hope Dark Souls II holds many more.
Honorable Mention: Kill The Dogs First (Capra Demon)
You think you’ve figured it out. You’ve bested the Taurus Demon and limped out barely of the Gargoyle fight. Nothing can stop you now. You enter the fog gate and…find yourself trapped in a broom closet with an angry rapist and his rabid dogs. The fight with the Capra Demon was the make or break moment for nearly all Dark Souls players. If your undead makes it out alive you can be sure your confidence didn’t.
10) Crystal Cave Navigation
The Crystal Caves are an interesting place filled with euphoric scenery and slippery paths left and right. Then you get stuck. The path just ends and you see no way to progress. Until you notice the crystals seeming to crash land onto thin air. You take a deep breath and walk onto nothing. The orange text barely comforts you with a “Good Luck” as you navigate the thin, invisible paths of the Crystal Cave. Of course, Seathe The Scaleless will promptly curse your ass and make you start all over.
9) Asylum Demon
Ah, the classic first boss. The Asylum Demon crashes down with a mighty boom as your unequipped undead shits his loincloth. What do you do!? You’re five minutes into the game and a 30 foot tall monster is charging you. Most new players would drop their controllers right there and walk away, while most just run through the door on the left.
8) Saving Solaire
Solaire, the upbeat knight who can be summoned for boss fights is on a quest to find his own sun. Unfortunately, this quest comes to an end when he gets his mind controlled by a Chaos bug in the Demon Ruins. You’re forced to kill the knight who encouraged your jolly co-operation…or are you? If you stumble across The Fair Lady and join the Chaos Covenant and offer 30 humanity to her, then the area with the chaos bugs will open early allowing you to kill them and save Solaire. This then allows him to be summonable for the final boss fight against Gwyn. (Aka Solaire’s Pops.)
7) Drake Tail
What’s one of the best early game weapon? Why the Drake Sword of course! Getting one is tricky since it requires patience, arrows, and more patience. Most experienced players know the trick by now. Stock up on arrows and head to the bridge where the huge ass dragon is. By taking the bonfire shortcut you can navigate under the bridge and fire arrows at the bastard’s tail. After 15-30 arrows (depending on the quality) the tail will fall off and become the Drake Sword, providing you with a powerful weapon… at least until you grab the lightening spear.
6) The Great Hollow/Ash Lake
Blighttown…. UGHHHHHHHHHH. Everyone’s favorite part of Dark Souls holds a secret the size of an entire level…because it is. At the bottom of Blighttown in the poison swamp there is a large tree that you can climb into, which reveals a secret chest. If you sneeze on your controller and accidentally attack the wall behind the chest it reveals an entire level called the Great Deku Tree (joking, but not really). From here you can grab a ton of items from Crystal Lizards as well as catch a curse or two on the way! Yippee!
5) Lay in the Coffin
After facing another Titanite Demon in the catacombs you might find a coffin that allows you to lay in it. Initially, laying in the coffin does nothing, but 20 seconds later a douchebag skeleton locks you in and transports you to the home of Gravelord Nito. This allows you to join the Gravelord Covenant and access to a cool poison weapon. Sucks I literally kill him a few hours later for his Lord Soul…oh well!
4) Ceaseless Discharge Easy kill
Easily the best named boss in Dark Souls (snickers). The Ceaseless Discharge is massive and intimidating. Many who are weak willed may run to the entrance of the area and look to escape. Well guess what, you being a coward is his main weakness. At the entrance to the boss area The Ceaseless Discharge will attack you, freeze, and then fall down the never ending pit on the side. Three things can happen at this point:
a) You celebrate your heroic and brave victory.
b) You scratch your head at what just happened.
c) You look ahead and realize the next area is made up of Taurus Demons and Capra Demons…Greattttttttt.
3) Kaathe The Darkstalker
So you’ve obtained the Lord Vessel in Anor Lando and on your way back to the weird looking thing that sounds like Dumbledore. Well what happens if you don’t do that? If you beat the Four Kings in the Abyss without giving Frampt the Lord Vessel, then another serpent named Kaathe will appear. Kaathe is against Frampt and wishes to begin the Age of Man. This allows insight on the two serpents and what their motives actually are. Making the game’s final choice less vague.
2) Snuggly The Crow/ Asylum Return
How’s this for a WTF secret. After unlocking the elevator between Firelink and the Undead Parish you can actually jump off the elevator. From here you can hardcore parkour the ruins around Firelink and actually have the huge ass crow take you back to the Undead Asylum. The Asylum is very different with tougher enemies and a new boss fight (they must’ve upped security after a certain undead brokeout…). Another secret here is Snuggly the Crow who sounds weird and asks for something “warm” and “soft.” Dropping certain items in his nest provides many rare items and different rewards to exchange with Snuggly. It’s convenient, but seriously WTF.
1) Gwyndolin’s Anor Illusions
After beating Fatass McQuack and Speedy Gonzalez in Anor Lando, Gwynevere and her “Amazing Chest Ahead” that you should “Try Holding With Both Hands” will bequeath onto you the Lord Vessel. Don’t get your hopes up though, since you can attack her revealing the great beauty as an illusion (much like my dates). This transforms Anor Lando into an eternal night and opens up an optional boss fight with Gwyndolin. Good freakin luck beating the asshole since his mix of magic and rapid arrow attacks will deplete your life bar instantly (Zigzagzigzag). The cause and effect of these actions as well as the difficulty of uncovering this twist easily puts the Anor Lando Illusions as the most WTF moment in Dark Souls. If you agree or disagree and have more awesome moments I might have missed put them in the comments below!
Title Screens are our first impression of many video games past and present. A successful title screen succeeds on the merits of mood, atmosphere, music, and/or relevance to the game you’re playing. The best title screens incorporate all of these features and stand high above their contemporaries. We do have to note that this is strictly limited to title screens and not actual game menus such as Conker’s Bad Fur Day’s bar scene. With that aside, these are the top 10 video game title screens that hypnotized us from pressing the start button.
10. Xenoblade Chronicles (Wii)
The Title Screen for Xenoblade Chronicles tells us so much using so little. The somber theme overlays a beautiful backdrop complimenting it perfectly. The Monado in the grass with no game title as the wind blows delivers a pure minimalist experience. Those who beat the game would leave this title screen on repeat with their jaw on the floor. Xenoblade Chronicles’ title screen is simple, clean, and incredibly effective.
9. Mirror’s Edge (Multiplatform)
The atmosphere accomplished in the Mirror’s Edge is like a breath of fresh air. The white city backdrop shows us the playground before us, while the calming electronica music soothes us into the not so distant future. The title screen invited us to this world and most people let go of any skepticism they had and dove right into Mirror’s Edge.
8. Mass Effect 3 (Multiplatform)
The second you booted up mass Effect 3 you knew this was it. The orchestral theme complimented the feeling of awe most players felt watching their beloved Earth slowly get invaded by the Reapers. Many questions raced through our heads as this title screen played out. Who was alive? What could we do to stop it? Is the ending as shit as everyone says it is? With the success of the previous Mass Effect games this title screen firmly cemented the scary fact that players scrubbed from their minds. THIS IS THE END.
7 Metroid Prime (Gamecube/Wii)
What sells the title screen of Metroid Prime isn’t the creepy parasite-esque images, or the fading film filter…It’s the music. The music sets the unsettling mood of Metroid Prime with its mix of electronics and feedback. The Music is so sci-fi creepy that many players were terrified to press start. It is one of the most uncomfortable and effective title screens. Thank you Retro for sending chills down my spine.
6. The Legend of Zelda Windwaker (Gamecube, HD Remake on WiiU)
It is nearly impossible to not whistle the tune of Windwaker as the title screen begins. Giving us a tour of Link’s home island, Windwaker immediately paints a vivid picture of the flooded world of Hyrule. It prepares our sea legs as we zoom over the vast ocean before us, providing a sense of great adventure. Any prejudice towards toon Link was gone the second Windwaker’s title screen began. *Whistles*
5. Spec Ops the Line (Multiplatform)
A destroyed city, a massive sandstorm, a tattered upside down American Flag…Welcome to Spec Ops. The title screen’s iconic imagery accompanied by the loudspeaker Star Spangled banner proved Spec Ops wasn’t just another military shooter. The electric guitar licked through the National Anthem as the wind blew leaving players with an incredibly valid question “WTF AM I GETTING IN TO HERE?” Spec Ops’ title screen was an inviting welcome to a game that changed the way people perceive narrative within military shooters.
4. Braid (Multiplatform)
Braid’s “Not-so” Title Screen is easily one of the best. With no start button many players realize that you can actually move Tim on the title screen. Silhouetted by the fires behind him, Tim moves to the right into the last remaining house at the beginning of the game. This title screen allowed players to open their minds to this puzzle platforming masterpiece. The contrast between the actual game and its title screen showed that Braid’s narrative was much deeper than players initially thought.
3. Halo (Multiplatform)
If this title screen didn’t pump you up then you have no soul. Now lets listen to this on repeat for 3 hours then go punch buildings!
2. Super Mario 64 (Nintendo 64)
An iconic title screen, Super Mario 64 allows players to morph Mario’s face at their will, while jamming to the toe tapping new music. This title screen was our first true glimpse at 3D Mario and it easily brought a massive fully-teethed smile to our faces.
1. Super Metroid (SNES)
Ceres Station is under attack. The scientists bodies lie dead on the floor. A single Metroid Larva is incased in the center. Eerie sci-fi music sets the scene. Super Metroid’s title screen is flawless. The music sets the horrific tone of loneliness, the images are terrifying, and the mystery surrounding the attack is ever present. Super Metroid’s title screen set a bar in 1994 that will never be reached. Some title screens may be fantastic and incredible, but they still don’t come anywhere close to the masterpiece known as Super Metroid’s Title Screen.
Now that the new year is upon us we’re predicting what we think the big headlines of the video game year will be. Now some of these may seem completely outrageous, but we here at the Game Jam know we’re pulling all of these out of our ass anyway. So lets look back at 2014…the year that was.
3DS is the 2014 Console of Choice.
Nintendo’s handheld dominance continues for the second year in a row with huge hits such as Bravely Default, Yoshi’s New Island, and Super Smash Bros. The 3DS easily reaches the 50 million sold milestone and celebrates by releasing even more Streetpass games as Streetpass becomes a major part of Gaming culture.
The Ps3 has better releases than the PS4 in 2014
In a twist of fate all the major Fall releases for the PS4 have been delayed to Q1 of 2015 including The Order 1886, Witcher 3, The Division, etc. This allows the PS3 to have one final hurrah with Tales of Xillia 2, Persona 5, and other huge names taking the spotlight from Sony’s new console.
The Vita gets another price drop and people still don’t buy it.
This isn’t really news or a prediction…
Xbox One Recovers in late 2014 after Microsoft Announces a cheaper model without the Kinect.
After the launch of the sub-par Xbox One. Microsoft remains quiet in terms of marketing (Except for Titanfall) until E3 when they unveil an upgraded Xbox One without the Kinect bundled with Titanfall (Or the New Halo). This cheaper model becomes a massive success with an impressive Fall games line-up to back it up.
Capcom has another dismal year after failing to connect with any audience.
Capcom’s woes continue as Resident Evil 7 bombs after choosing to star Alice (from the films) as a desperate attempt to attract a new audience. Also, still no Mega Man.
Every single game in the history of ever gets a $60 re-release for PS4 and Xbox One under the title of “Definitive Edition.”
Fuck You Lara Croft.
Nintendo Puts Older Pokemon Games on the WiiU and 3DS Eshop.
This isn’t much of a prediction as it is a wet dream.
The WiiU’s sales turn around after the release of Super Smash Bros.
Super Smash Bros. becomes the system seller for the WiiU bringing Nintendo back as a major contender. Super Smash also gains a huge following in the fighting community when the game headlines the 2014 EVO tournament.
Game Jam writer Alex Eich is hospitalized during E3 after having a 10 hour erection following the announcement of Knack 2.
It could happen…